BATMAN ARKHAM KNIGHT (38.3GB)
BATMAN ARKHAM KNIGHT (38.3GB)
Batman: Arkham Knight (2015) is a 2015 action-adventure video game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the successor to the 2013 video game Batman: Arkham Origins, and the fourth main installment in the Batman: Arkham series. Written by Sefton Hill, Ian Ball and Martin Lancaster, Arkham Knight is inspired by the long-running comic book mythos. Set one year after the events of 2011's Batman: Arkham City, the game's main storyline follows Batman as he confronts Scarecrow, who has launched an attack on Gotham City, causing a citywide evacuation. Scarecrow, with the help of the mysterious Arkham Knight, is also able to unite Batman's greatest foes in an attempt to finally destroy Batman.
The game is presented from a third-person perspective, with a primary focus on Batman's melee combat, stealth abilities, detective skills, and gadgets. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies. Arkham Knight introduces the Batmobile as a playable vehicle, which is used for transportation, puzzle solving and combat.
Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns, choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City. The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.
Arkham Knight was released worldwide on June 23, 2015 for PlayStation 4, Xbox One and Microsoft Windows. The console versions of Arkham Knight received positive reviews from critics, particularly for its narrative, visuals, gameplay, combat, and world designs, with most criticism given to the emphasis on the Batmobile. The Windows version was subject to significant criticism for technical and performance issues that rendered it unplayable for some users, prompting Warner Bros. to temporarily withdraw it from sale. At release, the game was the fastest selling game of 2015, and the fastest selling game in the Arkham series, reaching over 5 million units sold globally by October 2015. Post-release content was released for the game, including story-based missions, challenge maps, and skins for Batman and his allies, different historical Batmobile designs, and racetracks.
The game is presented from a third-person perspective, with a primary focus on Batman's melee combat, stealth abilities, detective skills, and gadgets. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies. Arkham Knight introduces the Batmobile as a playable vehicle, which is used for transportation, puzzle solving and combat.
Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns, choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City. The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.
Arkham Knight was released worldwide on June 23, 2015 for PlayStation 4, Xbox One and Microsoft Windows. The console versions of Arkham Knight received positive reviews from critics, particularly for its narrative, visuals, gameplay, combat, and world designs, with most criticism given to the emphasis on the Batmobile. The Windows version was subject to significant criticism for technical and performance issues that rendered it unplayable for some users, prompting Warner Bros. to temporarily withdraw it from sale. At release, the game was the fastest selling game of 2015, and the fastest selling game in the Arkham series, reaching over 5 million units sold globally by October 2015. Post-release content was released for the game, including story-based missions, challenge maps, and skins for Batman and his allies, different historical Batmobile designs, and racetracks.
Gameplay
Batman:
Arkham Knight is an action-adventure game set within an open world Gotham City,
which can be explored freely by the player from the beginning of the game,
allowing them to travel seamlessly anywhere within its boundaries. Many of the
gadgets and the gameplay elements from the previous Arkham games return,
including the grapnel gun, line launcher, batarangs, the countering system,
Detective Vision and the Remote Hacking Device. The Disruptor receives upgrades
from previous games, becoming a rifle that can be used to disable or detonate
enemy weapons and drone turrets, booby-trap weapon crates to shock enemies who
attempt to arm themselves, and tag vehicles for Batman to track. The remote
controlled batarang is similarly upgraded to include a scanner that can be
thrown out to gain information on the surrounding area. New gadgets include the
Voice Synthesiser, which can be used to imitate other characters' voices such
as Harley Quinn and the Arkham Knight to direct thugs into traps.
The
player can fly Batman throughout the city using his cape, with gliding now
allowing for faster, longer sustained flights, steeper dives, and higher
climbs. Batman can use some gadgets while gliding, such as batarangs or the
line-launcher. The grapnel gun can now be used to instantly switch directions
during a glide, as well as being fired twice while in the air to chain
grappling moves together.
The
game's 'FreeFlow' combat system allows for basic attacks including strikes,
counters, and dodging which can be combined to keep Batman attacking while
moving between enemies and avoiding being attacked himself. Basic enemies
include enemies armed with shields and shock batons, while others are armed
with guns which significantly damage Batman. These enemies can perform a charge
and tackle attack only used by larger enemies in previous games; precision
timed dodging, and a batarang can instantly defeat some charging enemies. The
system adds the ability to combine attacks on prone enemies without
interrupting a combo streak. Batman can counter enemy attacks and throw them
into other enemies for increased damage. Batman is also capable of disarming
enemies wielding items like baseball bats and using the acquired weapon on
several foes before it breaks. Arkham Knight introduces "Dual Play",
in which players can seamlessly switch control of Batman to one of his allies:
Robin, Nightwing or Catwoman while in FreeFlow Combat, which the player enters
when they have accumulated an uninterrupted combat streak. Each successful,
uninterrupted attack adds to the player's combat score, which carries over
between each controlled character and unlocks double-team takedowns on
opponents at higher scores.
Arkham
Knight introduces enemy medics who can shield enemies in electrified fields and
revive unconscious ones, sword-wielding enemies, and brutes who are resistant
to damage and must be stunned before they can be attacked; brutes wielding
Gatling guns, tasers, and blades require additional steps to defeat. Enemies
are capable of employing tactics to counter Batman's various skills, including
deploying landmines, controlling hovering drones, disabling vents if Batman is
found using them, and detecting his location if Batman uses Detective Vision
for too long.
Throughout
the city, Batman encounters enemy watchtowers, guard posts, aerial drones, and
explosive mines embedded in the city streets. Some drones can be hacked and
turned against their allies by using the Remote Hacking Device. Arkham Knight
introduces the "Fear Takedown", where Batman can subdue up to five
enemies simultaneously as long as he remains undetected; time is slowed after
each takedown, allowing the player to target the next enemy. Hazardous items
such as power generators can be used in combat for environmental attacks.
Combat is rewarded with experience points, which are used to unlock gadget
abilities, combat moves, and health upgrades. Batman can now access grates from
afar, allowing him to roll forward and immediately get under the grate if in
range instead of having to be right on top of them, while also initiating
multiple takedowns from within them. Some enemies carry devices capable of
blocking Batman's Detective Vision.
Arkham
Knight features side missions, known as "Most Wanted" missions, which
can be attempted at any time and feature prominent characters from the Batman
universe. One such character, the Riddler, provides 243 optional "Riddler
challenges" to solve. These challenges consist of collecting trophies
hidden throughout the city, through the use of gadgets or Batman's car, the
Batmobile, to disable traps and barriers, and completing timed races. The
player can mark Riddler trophies on the in-game map once found if they do not
initially have the necessary equipment to complete the puzzle, and learn of
additional locations for collectables by interrogating the Riddler's henchmen.
Batman
can investigate crimes such as murders, using his Detective Vision to
reconstruct the crimes to locate clues and identify the perpetrators, or use
his Tissue Scanner to investigate a victim's skin, muscle, and bones for clues.
Completing the story mode unlocks a New Game Plus mode, enabling the player to
replay the game with all of the gadgets, experience, abilities, and Riddler
collectables that they have obtained. The completion of some tasks is reflected
in the Gotham City Police Department, with thugs and supervillains becoming
incarcerated, and criminal memorabilia from missions and previous games being
collected in the evidence room.
Screenshots
Batman: Arkham Knight system requirements (minimum)
- CPU: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
- CPU SPEED: Info
- RAM: 6 GB
- OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
- VIDEO CARD: NVIDIA GeForce GTX 660 (2 GB Memory Minimum) | AMD Radeon HD 7950 (3 GB Memory Minimum)
- FREE DISK SPACE: 45 GB
Batman: Arkham Knight Recommended Requirements
- CPU: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
- CPU SPEED: Info
- RAM: 8 GB
- OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
- VIDEO CARD: NVIDIA GeForce GTX 760 - 3 GB Memory Recommended
- FREE DISK SPACE: 55 GB
Size: 38.3Gb
Repack by: Fitgirl Repacks
Torrent magnet link: magnet:?xt=urn:btih:d95f94e732bf2fbca8c12d93c2e1dea363c3991c
Comments
Post a Comment